====== 16. Experience Points ======

Most DMs and PCs aren't going to like this but it was inevitable. If the
PCs earn XP at the "normal" rate, they'll be 8th level before they leave the
first map. In order to keep this adventure challenging, we had to ignore that.

It is our intention that PCs advance only twice per map. The progression
allows them to reach 20th level or so by the rime they reach the end
of the Dungeon and provides enough challenges to keep things interesting.
We can't enforce this; no one is going to be at the table watching
you hand out XP. 3rd Edition's greatest strength is a single XP progression
for all classes, allowing DMs to advance the PCs to the next "bump"
at will.

Map A is designed for levels 1 to 3, Map B for levels 3 to 5, and so on.
A chart is provided on page 9, showing where advancement should take
place.

====== Some Logic About XP ======

Interestingly enough, experience points are supposed to represent
things learned by overcoming a foe or trap. But once you've defeated
your 20th orc, what more can you learn from killing orcs? DMs that wish
to apply this logic to handing out XP may want to cut XP rewards in half
each time the PCs kill a creature they've killed before. This should provide
DMs and PCs with the necessary "realism" without sacrificing
playability.

If the PCs still don't like this logic , hand out XP for the Encounter
Level (EL) and not the CR of every individual monster.

====== A Silver Lining ======

If this dungeon is NOT run from beginning to end as one epic Campaign,
and merely cut into 16 separate dungeons for use in separate campaigns,
then feel free to hand out whatever XP you like.
